Sprites
Authentication Type: API Key Description: Provision and control Sprites (sprites.dev) — persistent, hardware-isolated Linux sandboxes with a full filesystem that survives between runs. Create, list, get, and destroy sprites, and run commands inside them.
Authentication
To authenticate with Sprites, you'll need a Sprites API token:
- Sign in at sprites.dev and open your account page, or install the CLI and run
sprite org auth. - Create a token. It has the form
org-slug/org-id/token-id/token-value. - Copy the full token value.
You'll need to provide:
- apiToken
string: Your Sprites API token. Tokens grant full control over the organization's sprites, so treat them as secrets.
Tip: Sprites come with common languages (Node.js, Python, Go, Bun, Deno, and more) and the Claude CLI pre-installed, so you can run
claude -p "..."inside a sprite without building a custom image.
Sprites
Create Sprite
Create a new sprite: a persistent, hardware-isolated Linux sandbox. The filesystem survives between runs, and the sprite hibernates when idle and wakes on demand.
Operation Type: Mutation (Write)
Parameters:
- name
string(required): A unique name for the sprite within your organization (e.g.,claude-session-123). Used to reference the sprite in other operations. - urlAuth
string(default:sprite): Access control for the sprite's HTTP URL —sprite(org members only) orpublic(anyone with the URL) - waitForCapacity
boolean(default: false): Whentrue, wait for capacity instead of failing immediately if the platform is at capacity
Returns:
- id
string: The sprite's unique ID - name
string: The sprite name - organization
string: The organization that owns the sprite - url
string: The sprite's unique HTTP URL for exposing web services - status
string: Lifecycle status (running/active,warm, orcold) - createdAt
string(nullable): ISO 8601 creation timestamp - updatedAt
string(nullable): ISO 8601 last-update timestamp
Example Usage:
{
"name": "claude-session-123",
"urlAuth": "sprite",
"waitForCapacity": false
}
List Sprites
List the sprites in your organization, optionally filtered by name prefix, with pagination. Use this to discover sprite names before running commands.
Operation Type: Query (Read)
Parameters:
- prefix
string(nullable): Optional name prefix to filter by (e.g.,dev-) - maxResults
number(default: 50): Maximum number of sprites to return (1–50) - continuationToken
string(nullable): Pagination token from a previous response'snextContinuationToken
Returns:
- sprites
array of objects: The sprites in this page- name
string: The sprite name - orgSlug
string: The organization slug that owns the sprite - updatedAt
string(nullable): ISO 8601 timestamp of the last update
- name
- hasMore
boolean:truewhen more results are available beyond this page - nextContinuationToken
string(nullable): Pass ascontinuationTokento fetch the next page, ornullif none
Example Usage:
{
"prefix": "claude-",
"maxResults": 50
}
Get Sprite
Get a sprite's current status (running / warm / cold), URL, and details by name. Useful for checking whether a sprite exists and its state before running commands.
Operation Type: Query (Read)
Parameters:
- name
string(required): The name of the sprite to inspect
Returns:
- id
string: The sprite's unique ID - name
string: The sprite name - organization
string: The organization that owns the sprite - url
string: The sprite's HTTP URL - status
string: Lifecycle status (running/active,warm, orcold) - createdAt
string(nullable): ISO 8601 creation timestamp - updatedAt
string(nullable): ISO 8601 last-update timestamp
Example Usage:
{
"name": "claude-session-123"
}
Destroy Sprite
Permanently destroy a sprite by name. This is irreversible and deletes the sprite along with its persistent filesystem.
Operation Type: Mutation (Write)
Parameters:
- name
string(required): The name of the sprite to destroy
Returns:
- name
string: The name of the destroyed sprite - destroyed
boolean:truewhen the sprite was destroyed
Example Usage:
{
"name": "claude-session-123"
}
Run Command
Run a command synchronously inside a sprite and return its output. The call blocks until the command finishes, and the sprite wakes automatically if it was hibernating. Use this to drive the pre-installed Claude CLI or run any other command.
Operation Type: Mutation (Write)
Parameters:
- name
string(required): The name of the sprite to run the command in - command
array of strings(required): The command to run as an argv array (e.g.,["claude", "-p", "Summarize the README", "--dangerously-skip-permissions"]). The first element is the executable. For a shell pipeline, use["bash", "-c", "your | pipeline"] - dir
string(nullable): Optional working directory to run the command in (e.g.,/home/sprite/project) - env
object(nullable): Optional environment variables as key-value pairs (e.g.,{"ANTHROPIC_API_KEY": "sk-..."})
Returns:
- output
string: The command output (combined stdout/stderr) as returned by the sprite - exitCode
number: The command exit code (0 means success)
Example Usage:
{
"name": "claude-session-123",
"command": [
"claude",
"-p",
"Summarize the README",
"--dangerously-skip-permissions",
"--output-format",
"json"
],
"dir": "/home/sprite/project"
}
Common Use Cases
Remote Agents & Claude Code:
- Run the pre-installed Claude CLI inside a sprite and chat with it turn-by-turn via Run Command
- Give an agent a persistent workspace whose files and installed packages survive between runs
- Resume a hibernated sprite to continue a session exactly where it left off
Ephemeral Compute & Sandboxes:
- Spin up a sprite, run a task, and destroy it when finished
- Isolate untrusted or AI-generated code in a hardware-isolated environment
- Let sprites hibernate when idle to avoid paying for compute you're not using
Persistent Dev Environments:
- Create a long-lived sprite per project with its own filesystem and tooling
- Install dependencies once and reuse them across many command runs
- Expose a service on the sprite's built-in HTTP URL
Fleet Management:
- List and inspect sprites across your organization to track their state
- Look up a sprite's status and URL before sending it work
- Tear down environments by destroying their sprites